The path of least cost/energy

We've passed that inflection point in the cost/quality curve of visual effects where it is almost always more cost effective now to use compositing than to use physical locations, props, and extras. Not the case yet for actors, but you can still save a lot of money on everything else. It's amazing how much of the mundane shots in almost every TV series now are just executed in a computer.

A short project that I have created that explains what is VFX and especially Digital Compositing. This project was made to showcase my skills alongside my creativity, I was responsible for all of the 2D aspect of it and supervising the team that was working on their own special skills such as 3D, Matchmove, Grading, Sound design and much more…..! Credits of who ever worked or donated his work are being showed in the end of the video so please feel free to stay and watch until the end. Special thanks & Links - CG was created and donated by Dmitriev Vasiliy: www.turbosquid.com/3d-models/mech-robot-obj/803794 SFX was donated by Bluezone Corporation: www.bluezone-corporation.com/types/sample-pack-bundle/bc-bundle-02-robot-sound-effects-download Thanks for watching! Contact Mail - pekerroy@gmail.com

This a precursor of what virtual reality will do to reality given all the shadow costs of reality. A producer ordering VFX in place of sending a crew on location is pursuing the most cost-efficient strategy. What Tyler Cowen refers to as the complacent class of people sitting at home watching Netflix on a Friday night rather than paying to go out to a crowded public place is also just cost efficient (or energy efficient) behavior.